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So the screen design prototype is done. Fortunately easy. Unlike the data flow diagram when I have no idea what my solution is. But hey I messed around with some implementation stuff, and lock on is more complicated but also more interesting than I thought it would be. I also thought about some more AI stuff. Thought about it for about 5 minutes then decided it's not particularly relevant right now because I need to do documentation.
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No, not really.
During experimentation with the implementation of a missile flight script based on Unity's default AI flight script, I found that it was absolutely horrendous at flying right into something. The chances of missiles actually hitting a target were just about none, and as such I decided to embark on an adventure to make it hit it 900% of the time. And it was successful. 11% of the time, all the time, the target is hit 90 times out of 10. Anyway the context diagram is strange because a) I'm making a game? b) whatever I make will interact with a server... in some way. How can I make a context diagram if I don't know the context of this solution? How can I see if my eyes are short? I am not completely sure what I will develop for this project. I am questioning the feasibility of what I want to do, which is have a game interact with a server that also interacts with a website or something like that.
What could work with this idea:
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AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2017
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